宝马娱乐平台 1

宝马娱乐平台:What is Your Game?

Mind-blowing! Spoiler-alert. It is as much nostalgic as it is
futuristic. A homage and a love letter to the 80s. Mr. Spielberg is as
much a film and pop culture fan as he is an auteur. An ingenious mixture
of the Matrix, Inception, the Shining,Back to the Future, possibly the
Lord of the Ring, and so much more. And ultimately, it is as much about
the virtue world as it is about the reality. We are all no.1 player of
our life, so play it well, and play it truthfully and fearlessly, as it
is only the reality that is real. And what an amazing feeling it is to
be able to say “ Thank you for playing my game”! So what is my game?
What is yours? 😎

I really hope that we can come together to play games that matter, to
survive on this planet for another century. That’s my hope, that you
will join me in making and playing games like this. When I look forward
to the next decade, I know two things for sure: that we can make any
future we can imagine, and we can play any games we want, so I say: Let
the world-changing games begin.


© 本文版权归作者 

What makes life worth living in the face of death

You know that that’s not really a real person over there. 

And so, playing a game together actually builds up bonds and trust and
cooperation. And we actually build stronger social relationships as a
result. Blissful productivity. I love it. You know, there’s a reason why
the average World of Warcraft gamer plays for 22 hours a week — kind of
a half-time job. It’s because we know, when we’re playing a game, that
we’re actually happier working hard than we are relaxing, or hanging
out.We know that we are optimized as human beings, to do hard and
meaningful work. And gamers are willing to work hard all the time, if
they’re given the right work.

This is an idea. 

So, consider this really interesting statistic; it was recently
published by a researcher at Carnegie Mellon University: The average
young person today in a country with a strong gamer culture will have
spent 10,000 hours playing online games by the age of 21. Now 10,000
hours is a really interesting number for two reasons. First of all, for
children in the United States, 10,080 hours is the exact amount of time
you will spend in school, from fifth grade to high school graduation, if
you have perfect attendance.


I’m just going to very briefly show you three games that I’ve made that
are an attempt to give people the means to create epic wins in their own
futures. This is World Without Oil. We made this game in 2007. This is
an online game in which you try to survive an oil shortage. The oil
shortage is fictional, but we put enough online content out there for
you to believe that it’s real, and to live your real life as if we’ve
run out of oil. So when you come to the game, you sign up, tell us where
you live, and then we give you real-time news videos, data feeds that
show you exactly how much oil costs, what’s not available, how food
supply is being affected, how transportation is being affected, if
schools are closed, if there’s rioting, and you have to figure out how
you would live your real life as if this were true. And then we ask you
to blog about it, to post videos, to post photos.


So for the next world-saving game, we decided to aim higher — bigger
problem than just peak oil. We did a game called Superstruct at the
Institute for the Future. And the premise was, a supercomputer has
calculated that humans have only 23 years left on the planet. This
supercomputer was called the Global Extinction Awareness System, of
course. We asked people to come online — almost like a Jerry
Bruckheimer movie. You know Jerry Bruckheimer movies, you form a dream
team — you’ve got the astronaut, the scientist, the ex-convict, and
they all have something to do to save the world.


TED简介:2010 |游戏设计者Jane


So, we have an entire parallel track of education going on, where young
people are learning as much about what it takes to be a good gamer as
they’re learning about everything else in school. Some of you have
probably read Malcolm Gladwell’s new book “Outliers,” so you would have
heard of his theory of success,the “10,000 hours” theory of
success. It’s based on this great cognitive-science research that says
if we can master 10,000 hours of effortful study at anything by the age
of 21, we will be virtuosos at it. We will be as good at whatever we
do as the greatest people in the world. And so, now what we’re looking
at is an entire generation of young people who are virtuoso gamers.

You see that it is more of an idea when you experience the kinds of things we talked about at the beginning of this transmission 

So, finally, the last game, we’re launching it March 3rd. This is a game
done with the World Bank Institute. If you complete the game, you will
be certified by the World Bank Institute as a Social Innovator, class of
2010.Working with universities all over sub-Saharan Africa, and we are
inviting them to learn social innovation skills. We’ve got a graphic
novel, we’ve got leveling up in skills like local insight, knowledge
networking,sustainability, vision and resourcefulness. I would like to
invite all of you to please share this game with young people, anywhere
in the world, particularly in developing areas, who might benefit from
coming together to try to start to imagine their own social enterprises
to save the world.


Not like me, I’m a game designer; I’m exuberant. But he says that this
makes perfect sense, because gamers can achieve more in online
worlds than they can in real life. They can have stronger social
relationships in games than they can have in real life; they get better
feedback and feel more rewarded in games than they do in real life. So
he says, for now it makes perfect sense for gamers to spend more time in
virtual worlds than the real world. Now, I also agree that that is
rational, for now. But it is not, by any means, an optimal situation. We
have to start making the real world work more like a game.


I take my inspiration from something that happened 2,500 years
ago. These are ancient dice, made out of sheep’s knuckles. Before we had
awesome game controllers, we had sheep’s knuckles. And these represent
the first game equipment designed by human beings, and if you’re
familiar with the work of the ancient Greek historian Herodotus, you
might know this history, which is the history of who invented games and
why.Herodotus says that games, particularly dice games, were invented in
the kingdom of Lydia, during a time of famine.

It’s like saying



Okay, we can do that.

It’s just a reflection, 

Truly. This is a portrait by photographer Phil Toledano. He wanted to
capture the emotion of gaming, so he set up a camera in front of gamers
while they were playing. And this is a classic gaming emotion. Now, if
you’re not a gamer, you might miss some of the nuance in this photo. You
probably see the sense of urgency, a little bit of fear, but intense
concentration, deep, deep focus on tackling a really difficult problem.

Is simply because you agree that it is. 

There’s an economist named Edward Castronova. His work is brilliant. He
looks at why people are investing so much time and energy and money in
online worlds. And he says, “We’re witnessing what amounts to no less
than a mass exodus to virtual worlds and online game environments.” And
he’s an economist, so he’s rational. And he says —


What about games makes it impossible to feel that we can’t achieve
everything? How can we take those feelings from games and apply them to
real-world work? So I looked at games like World of Warcraft, which is
really the ideal collaborative problem-solving environment. And I
started to notice a few things that make epic wins so possible in online


Now, I know you’re asking, “How are we going to solve real-world
problems in games?” Well, that’s what I’ve devoted my work to over the
past few years, at the Institute for the Future. We have this banner in
our offices in Palo Alto, and it expresses our view of how we should try
to relate to the future. We do not want to try to predict the
future. What we want to do is make the future. We want to imagine the
best-case scenario outcome, and then we want to empower people to make
that outcome a reality. We want to imagine epic wins, and then give
people the means to achieve the epic win.

But first and foremost, 

But it doesn’t have to end there. This is really exciting. According to
Herodotus, after 18 years the famine wasn’t getting better, so the king
decided they would play one final dice game. They divided the entire
kingdom in half. They played one dice game, and the winners of that game
got to go on an epic adventure.They would leave Lydia, and they would go
out in search of a new place to live, leaving behind just enough
people to survive on the resources that were available, and hopefully to
take their civilization somewhere else where they could thrive.

Without being distracted by the concept that you’re actually inventing it as you go along. 

I’m Jane McGonigal. I’m a game designer. I’ve been making games online
now for 10 years, and my goal for the next decade is to try to make it
as easy to save the world in real life as it is to save the world in
online games. Now, I have a plan for this, and it entails convincing
more people, including all of you, to spend more time playing bigger and
better games.

This is the idea that 

能让你多出10年额外寿命的游戏_宝马娱乐平台:What is Your Game?。腾讯视频

Which is what you’re learning now, 


Like the reflection in the mirror 


That will do now for that 

No. I’m serious. I am.


We piloted this game with 1,700 players in 2007, and we’ve tracked them
for the three years since. And I can tell you that this is a
transformative experience. Nobody wants to change how they live, just
because it’s good for the world, or because we’re supposed to. But if
you immerse them in an epic adventure and tell them, “We’ve run out of
oil. This is an amazing story and adventure for you to go on. Challenge
yourself to see how you would survive,” most of our players have kept up
the habits that they learned in this game.


Finally: epic meaning. Gamers love to be attached to awe-inspiring
missions to human planetary-scale stories. So, just one bit of trivia
that helps put that into perspective: So, you all know Wikipedia,
biggest wiki in the world. Second biggest wiki in the world, with nearly
80,000 articles, is the World of Warcraft wiki. Five million people use
it every month. They have compiled more information about World of
Warcraft on the Internet than any other topic covered on any other wiki
in the world. They are building an epic story. They are building an epic
knowledge resource about the World of Warcraft.


演讲者:Jane McGonigal


I don’t mean just good as in successful, although that’s part of it. We
do achieve more in game worlds. But I also mean good as in motivated to
do something that matters — inspired to collaborate and to
cooperate.And when we’re in game worlds, I believe that many of us
become the best version of ourselves — the most likely to help at a
moment’s notice, the most likely to stick with a problem as long at it
takes, to get up after failure and try again. And in real life, when we
face failure, when we confront obstacles, we often don’t feel that
way. We feel overcome, we feel overwhelmed, we feel anxious, maybe
depressed, frustrated or cynical.We never have those feelings when we’re
playing games, they just don’t exist in games. So that’s what I wanted
to study when I was a graduate student.

The ultimate virtual reality that you need to believe is real, in order to play the game 

So when we talk about how much time we’re currently investing in playing
games, the only way it makes sense to even think about it is to talk
about time at the magnitude of human evolution, which is an
extraordinary thing. But it’s also apt, because it turns out that by
spending all this time playing games, we’re actually changing what we
are capable of as human beings. We’re evolving to be a more
collaborative and hearty species. This is true. I believe this.


Okay, so these are four superpowers that add up to one thing: Gamers are
super-empowered hopeful individuals. These are people who believe that
they are individually capable of changing the world. And the only
problem is, they believe that they are capable of changing virtual
worlds and not the real world. That’s the problem that I’m trying to


So I’ve started to think about what these games are making us virtuosos
at. Here are the four things I came up with. The first is urgent
optimism. OK, think of this as extreme self-motivation. Urgent optimism
is the desire to act immediately to tackle an obstacle, combined with
the belief that we have a reasonable hope of success. Gamers always
believe that an epic win is possible, and that it’s always worth trying,
and trying now. Gamers don’t sit around. Gamers are virtuosos at weaving
a tight social fabric. There’s a lot of interesting research that
shows we like people better after we play a game with them, even if
they’ve beaten us badly. And the reason is, it takes a lot of trust to
play a game with someone. We trust that they will spend their time with
us, that they will play by the same rules, value the same goal, stay
with the game until it’s over.


Now, the problem with collaborative online environments like World of
Warcraft is that it’s so satisfying to be on the verge of an epic win
all the time, we decide to spend all our time in these game worlds. It’s
just better than reality. So, so far, collectively all the World of
Warcraft gamers have spent 5.93 million years solving the virtual
problems of Azeroth. Now, that’s not necessarily a bad thing. It might
sound like it’s a bad thing. But to put that in context: 5.93 million
years ago was when our earliest primate human ancestors stood up. That
was the first upright primate.


But in our game, instead of just having five people on the dream
team, we said, “Everybody’s on the dream team, and it’s your job to
invent the future of energy, the future of food, the future of
health, the future of security and the future of the social safety
net.” We had 8,000 people play that game for eight weeks. They came up
with 500 insanely creative solutions that you can go online, Google
“Superstruct,” and see.

You start beginning to realize that physical reality is just a reflection 

Apparently, there was such a severe famine that the king of Lydia
decided they had to do something crazy.People were suffering. People
were fighting. It was an extreme situation, they needed an extreme
solution.So, according to Herodotus, they invented dice games, and they
set up a kingdom-wide policy: On one day, everybody would eat, and on
the next day, everybody would play games. And they would be so immersed
in playing the dice games, because games are so engaging, and immerse us
in such satisfying, blissful productivity, they would ignore the fact
that they had no food to eat. And then on the next day, they would play
games; and on the next day, they would eat.


In fact, I believe that if we want to survive the next century on this
planet, we need to increase that total dramatically. I’ve calculated the
total we need at 21 billion hours of game play every week. So, that’s
probably a bit of a counter-intuitive idea, so I’ll say it again, let it
sink in: If we want to solve problems like hunger, poverty, climate
change, global conflict, obesity, I believe that we need to aspire to
play games online for at least 21 billion hours a week, by the end of
the next decade.

Why do you keep on saying This Is The Idea 

宝马娱乐平台 1

So that you can have that kind of an experience, 

We’ve been playing Warcraft since 1994. That was the first real-time
strategy game from the World of Warcraft series. That was 16 years
ago. They played dice games for 18 years, we’ve been playing Warcraft
for 16 years. I say we are ready for our own epic game. Now, they had
half the civilization go off in search of a new world, so that’s where I
get my 21 billion hours a week of game-play from. Let’s get half of us
to agreeto spend an hour a day playing games, until we solve real-world

When you have beliefs that you believe are true 

Right now we spend three billion hours a week playing online games. Some
of you might be thinking, “That’s a lot of time to spend playing
games. Maybe too much time, considering how many urgent problems we have
to solve in the real world.” But actually, according to my research at
the Institute for the Future,actually the opposite is true. Three
billion hours a week is not nearly enough game play to solve the world’s
most urgent problems.

physical reality isn’t really solidly physical. 

Oh, you’ve heard of that. OK, good, so we have some gamers among us. An
epic win is an outcome that is so extraordinarily positive, you had no
idea it was even possible until you achieved it. It was almost beyond
the threshold of imagination, and when you get there, you’re shocked to
discover what you’re truly capable of. That’s an epic win. This is a
gamer on the verge of an epic win. And this is the face that we need to
seeon millions of problem-solvers all over the world as we try to tackle
the obstacles of the next century — the face of someone who, against
all odds, is on the verge of an epic win.


That’s not something we have in real life that easily, this sense that
at our fingertips are tons of collaborators. And there’s this epic
story, this inspiring story of why we’re there, and what we’re
doing, and we get all this positive feedback. You guys have heard of
leveling up, +1 strength, +1 intelligence. We don’t get that kind of
constant feedback in real life. When I get off this stage, I’m not going
to have +1 speaking, and +1 crazy idea, +20 crazy idea. I don’t get that
feedback in real life.

Does that help? 

The first thing is whenever you show up in one of these online
games, especially in World of Warcraft, there are lots and lots of
different characters who are willing to trust you with a world-saving
mission, right away.But not just any mission, it’s a mission that is
perfectly matched with your current level in the game. Right? So you can
do it. They never give you a challenge you can’t achieve. But it is on
the verge of what you’re capable of, so you have to try hard. But
there’s no unemployment in World of Warcraft; no sitting around,wringing
your hands — there’s always something specific and important to be
done. There are also tons of collaborators. Everywhere you go, hundreds
of thousands of people ready to work with you to achieve your epic


Thank you.


And according to Herodotus, they passed 18 years this way, surviving
through a famine, by eating on one day, and playing games on the
next. Now, this is exactly, I think, how we’re using games today. We’re
using games to escape real-world suffering — we’re using games to get
away from everything that’s broken in the real environment, everything
that’s not satisfying about real life, and we’re getting what we need
from games.

To make it seem as if it’s solid and real, 

So, I’m going to wrap up now. I want to ask a question. What do you
think happens next? We’ve got all these amazing gamers, we’ve got these
games that are kind of pilots of what we might do, but none of them have
saved the real world yet. Well I hope you will agree with me that gamers
are a human resource that we can use to do real-world work, that games
are a powerful platform for change. We have all these amazing
superpowers: blissful productivity, the ability to weave a tight social
fabric, this feeling of urgent optimism and the desire for epic meaning.


Now, unfortunately this is more of the face that we see in everyday life
now as we try to tackle urgent problems. This is what I call the “I’m
Not Good At Life” face. This is actually me making it. Can you see? Yes.
Good. This is me making the “I’m Not Good At Life” face. This is a piece
of graffiti in my old neighborhood in Berkeley, California, where I did
my PhD on why we’re better in games than we are in real life. And this
is a problem that a lot of gamers have. We feel that we are not as good
in reality as we are in games.

All right 

Now, this sounds crazy, right? But recently, DNA evidence has shown that
the Etruscans, who then led to the Roman Empire, actually share the same
DNA as the ancient Lydians. And so, recently, scientists have
suggested that Herodotus’ crazy story is actually true. And geologists
have found evidence of a global cooling that lasted for nearly 20 years,
that could have explained the famine. So this crazy story might be
true. They might have actually saved their culture by playing
games, escaping to games for 18 years, and then been so inspired, and
knew so much about how to come together with games, that they actually
saved the entire civilization that way.

Because everything is an idea. 

Here’s why. This picture pretty much sums up why I think games are so
essential to the future survival of the human species.


If you are a gamer, you will notice a few nuances here: the crinkle of
the eyes up, and around the mouth is a sign of optimism, and the
eyebrows up is surprise. This is a gamer who’s on the verge of something
called an “epic win.”

When you start to experience more flexibility, fluidity, slipperiness in physical reality in space and time 

So, the big question is, “What exactly are gamers getting so good
at?” Because if we could figure that out,we would have a virtually
unprecedented human resource on our hands. This is how many people we
now have in the world who spend at least an hour a day playing online
games. These are our virtuoso gamers,500 million people who are
extraordinarily good at something. And in the next decade, we’re going
to have another billion gamers who are extraordinarily good at whatever
that is. If you don’t know it already, this is coming. The game industry
is developing consoles that are low-energy and that work with the
wireless phone networks instead of broadband Internet, so that gamers
all over the world, particularly in India, China, Brazil, can get
online. They expect one billion more gamers in the next decade. It will
bring us up to 1.5 billion gamers.

When you see your reflection in the mirror. 


Your nonphysical higher mind is like a sphere that surrounds you, 

You invented it, you created it for yourself 

To be experienced as if it were truly solidly real. 


And what makes it seem like it’s truly an external physical solid reality 




But that’s just a collective idea. 




Everything is a projection of consciousness. 


Will that do? 

Because if it didn’t seem real. 

You couldn’t have a physical experiential reality, 





There is no physical reality other than what you assume it to be. 


your nonphysical. 

And bounces back to you 

And you break the continuity 


You’ve agreed to play along to some degree. 





And the reason that you all seem to agree on that 

And as an individual 



That’s why 

You would know that it’s just an illusion 


That helps. 

And you can learn how to use that knowledge. 






I think I’m even more confused. But 



It’s just what you believe you will see 

Do you understand that 







巴夏:The idea that(由心想生)

But it seems like, it looks like a solid person 

And that’s what you see 


That’s what you experience, 




You keep on saying 



Next one 





This is just an analogy, 

It’s like the ultimate simulation 



But imagine this 



gets reflected on the inside of that coding 


Does that make sense 

And what you as the physical being believes is true 




But you don’t say This Is That 


When you have certain ideas 



And like, this is the idea that 

Maybe this will help 

Even your own scientists know that



Well, physical reality is like a mirror 



Physical reality reflects that 

And the inner coding of that sphere is a reflective mirror


So you could have a physical experience 


If it didn’t in that sense seem like more than just an idea.